That meant making Rhino 3D faster and able to handle much larger models and project teams. The Rhino for macOS development process started with the overriding goal to remove as many of your workflow bottlenecks as possible, in addition to making thousands of large and small improvements. There are no limits on complexity, degree, or size beyond those of your hardware. Rhino for Mac can create, edit, analyze, document, render, animate, and translate NURBS curves, surfaces, and solids, point clouds, and polygon meshes.